Monday, September 27, 2010

Thursday, September 23, 2010

Terminator: The Sarah Connor Chronicles - Crate for show


Terminator: The Sarah Connor Chronicles Crate
Model for the TV show were a terminator carries a crate full of terminator metal.
Photo realistic crate for a prop in real life to composite into scene.
Model in Maya and Textures in Photoshop.

Temple Entrance



NFS:Undercover



Need for Speed: Undercover Trailer
Freeway scene with cars speed among traffic.
In charge of modelling environment and texture shaders for the scene.

Tuesday, September 21, 2010

SP_Model and Texture work.

Wireframe.
Two art tests for Sucker Punch. First one is modelling test. Done in 20hrs with restrictions. Second is texture done in 20hrs as well. All work done in 3ds max and photoshop for the texture work. I'll update the work in UDK and zbrush touchups.

WIP: Under Ocean Environment

Max Scene.

Work for under the sea. Still working in it. 3ds max, photoshop for textures. It is my intention to add normals, repaint textures and add the scene to UDK for some post processing effects.

WIP: Tree and Barrels UDK3




Work in progress. First pass on all textures and materials. Still need to work on the scene over all, but just thought it looked nice with some lighting to show an update of the work. Work done in 3ds max, zbrush for the textures with touch ups in photoshop. Everything is shown in UDK3. Shader material is vertex material for the tree and blend for the moss.