Thursday, December 20, 2012

Rock Wall Cliff - Texture work

Update with a good pass on texture work. Let me know what you think.

So applied some detail and preserved the structure of the rocks so they didn't look so smooth. It kinda has the Borderlands 2 style with the hard black lines here and there. I still have to paint it some more to break up the tile and they don't look exactly alike. Maybe different tones on the rocks so its not so even. I did highlight some areas with orange and browns.

I am sure that with a blending material i can break up this even more so its more interesting. Got rid of the seam on the tile, but i still have a double line that runs across that is really annoying. I'll get rid of that as well so its smoother and more rock like.

Any other thoughts?





Friday, December 14, 2012

Rock Cliff Wall

Sculpted a rock and then made a first blockout pass of a rocky cliff wall texture. There is that rock in the upper right side that looks like it protrudes a lot. So i have to tone that one down. The rest kinda blends pretty well. What do you guys think?

I'll keep polishing this up.

It's an interesting approach that i am taking.

I create the Rock from a sphere, then that sphere i place tons in a 2.5 map. Then i get the heightmap from that, clear the seams and then reimport it into plane at a 2048 resolution map. Now i sculpt details and stuff... and i can still get rid of more seams as i work i repeat this process. It's kinda cool. Saves me tons of time.

Just started this like an hr ago. Very useful.

Let me know what you guys think.

UPDATE: i added the rock i used, and the heightmap i got from it.

UPDATE 2: i added more detail and that bulging rock is not so prominent. Most of the shapes are more uniform so they can tile better. There is more detail coming down from the upper left corner. Thoughts?

UPDATE 3: last details of the day. I hope i can get this finished and painted on monday.

UPDATE 4: more polish, and then some basic paint in photoshop. Some of the shapes show up nicely, but it doesn't have the depth i thought it would. I'll have to do something about that. Maybe do a low poly model instead of a flat plane should help here. Let me know what you guys think.

UPDATE 5: made a low poly version so the shapes pop.


















Thursday, December 13, 2012

Another Wall

Another wall, but finished and all textured. I like this a lot. I think the colors might not be the right ones. Maybe i'll go with something more bluesish or dark. We'll see. Shown in UDK, worked the model in Zbrush. Getting to do more texture work in zbrush is great.

EDIT: light test so you can see some dramatic lighting on it. Let me know what you think.