Thursday, December 20, 2012

Rock Wall Cliff - Texture work

Update with a good pass on texture work. Let me know what you think.

So applied some detail and preserved the structure of the rocks so they didn't look so smooth. It kinda has the Borderlands 2 style with the hard black lines here and there. I still have to paint it some more to break up the tile and they don't look exactly alike. Maybe different tones on the rocks so its not so even. I did highlight some areas with orange and browns.

I am sure that with a blending material i can break up this even more so its more interesting. Got rid of the seam on the tile, but i still have a double line that runs across that is really annoying. I'll get rid of that as well so its smoother and more rock like.

Any other thoughts?





Friday, December 14, 2012

Rock Cliff Wall

Sculpted a rock and then made a first blockout pass of a rocky cliff wall texture. There is that rock in the upper right side that looks like it protrudes a lot. So i have to tone that one down. The rest kinda blends pretty well. What do you guys think?

I'll keep polishing this up.

It's an interesting approach that i am taking.

I create the Rock from a sphere, then that sphere i place tons in a 2.5 map. Then i get the heightmap from that, clear the seams and then reimport it into plane at a 2048 resolution map. Now i sculpt details and stuff... and i can still get rid of more seams as i work i repeat this process. It's kinda cool. Saves me tons of time.

Just started this like an hr ago. Very useful.

Let me know what you guys think.

UPDATE: i added the rock i used, and the heightmap i got from it.

UPDATE 2: i added more detail and that bulging rock is not so prominent. Most of the shapes are more uniform so they can tile better. There is more detail coming down from the upper left corner. Thoughts?

UPDATE 3: last details of the day. I hope i can get this finished and painted on monday.

UPDATE 4: more polish, and then some basic paint in photoshop. Some of the shapes show up nicely, but it doesn't have the depth i thought it would. I'll have to do something about that. Maybe do a low poly model instead of a flat plane should help here. Let me know what you guys think.

UPDATE 5: made a low poly version so the shapes pop.


















Thursday, December 13, 2012

Another Wall

Another wall, but finished and all textured. I like this a lot. I think the colors might not be the right ones. Maybe i'll go with something more bluesish or dark. We'll see. Shown in UDK, worked the model in Zbrush. Getting to do more texture work in zbrush is great.

EDIT: light test so you can see some dramatic lighting on it. Let me know what you think.





Friday, November 16, 2012

Wall Sculpt Update

Still have to clean up the slab on the left, it still doesn't look sharp and eroded. But cleaning up and polishing the sculpt is fun.

UPDATE 2:
another update for the end of the day. Cleaned up some of the low res of the broken down parts. I think it looks a lot better now. Still more work to clean it up, add more grunge and then do some texture work with it. Let me know if you have any thoughts.


UPDATE 3:
More details to the slab on the right... i think it's looking a lot better. Let me know what you guys think.


Thursday, November 15, 2012

Wall Sculpt WIP

Working on a set of textures through zbrush. This is like maybe 40 mins in zbrush... i like this better than painting them directly into PS. So much faster, and i think more control on the look. I am following some of the examples of Borderlands 2... so any similarities are just for reference. I'll change them around as i keep sculpting them.

I'll be working on this set, and showing the progress. Let me know what you think.


Tribal Mask Update


Another update with more well defined strokes and shapes, and also the mouth part and eyes bulge a little more. Still need a better way to define smoother curves. Let me know any comments or thoughts.


Wednesday, November 14, 2012

Ben 10: Omniverse 3DS

Game released yesterday, and i got some nice screen grabs of what the game looks like. They don't do justice of how it looks on hardware, so check it out if you have a 3DS. It was a lot of fun to work on, and i think the team did a pretty awesome job on such a short project. We have some very nice lighting, with materials, prominent 3D effect and you can swap between 10 alien forms, 13 all together. It's in essence a 2D side scroller with interesting combos that you can transition using the aliens.









Speed Sculpt - Tribal Mask 30 mins

35 mins in zbrush on a tribal mask... i can see lots of errors, and polish, but for a 30 min sculpt it has a lot of the detail, and i could upgrade it to look even better. I'll keep working on this one as well.

Tuesday, November 13, 2012

Speed Painting - Ice and structures. 30 min painting




Put 30 mins into an ice base. Just because i miss the snow, and i hope it comes and overjoy us with its heavenly splendor! So yea... 30 mins.. painting... i kinda like the composition... but i ended up with a lot of space at the end, and i am not sure what kind of material i would like the base to be. Maybe i could add some outpost in the foreground and someone watching the guy walking... that might break some of that space.

Let me know what you guys think. I might start doing some of these.. they are always a nice distraction.

Friday, October 26, 2012

Desert Demo in Unity

This is a demo for Unity that was developed in a couple of weeks. 

Speed drawing: Some quick sketches













RG Prototype stuff.

 Some rollergilrls prototype art... did a lot of the initial concepts, even tho that is not the style that we followed in the end. I like the concept, and how it turned out... on the bottom some images of the early prototype... the environments i made most of the props. Justin Kovak worked on some of the blockout and placement. This is UDK.