Another rock prop... just going over some of these before i make low res of all of them and then texture them. I think this is all good, apart form some minor details. Let me know what you think.
Monday, January 28, 2013
Friday, January 18, 2013
Rock Pillar Formation WIP
Working on a pillar for the path to frame and add some interest to it. Dynamesh obj so far... i think when i am happy i'll retopo and then sculpt that so i don't get any messy geometry. Let me know what you think. There are still a lot of shape i want for the narrow area of the pillar, and maybe some more interesting faces or broken areas. I'll keep updating as i get more progress on this. Work time on this so far its maybe an hour? maybe less i think.
UPDATE 1: More shape and silouhette work. Still a dynamesh low res that i will retopo when i am happy, and then zbrush detail from that low poly. Let me know if you have any suggestions or comments.
UPDATE 2: more detail to the sculpt and its using a different shader that is not so harsh. Let me know what you guys think.
UPDATE 1: More shape and silouhette work. Still a dynamesh low res that i will retopo when i am happy, and then zbrush detail from that low poly. Let me know if you have any suggestions or comments.
UPDATE 2: more detail to the sculpt and its using a different shader that is not so harsh. Let me know what you guys think.
Friday, January 11, 2013
Rock and Sand path Sculpt
Working on this path. Has some hard edged rocks and sand. Still working on a lot of things for it. Let me know what you guys think.
UPDATE 1: made a low poly after doing some more sculpting and some painting of it. I'll put a pic of the end sculpt soon. Let me know what you guys think.
UPDATE 2: another update on the texture and more color contrast in some areas, also... fixed the AO i had so it doesn't look so round. I think now it has more shape to it. Any thoughts?
UPDATE 3: sculpt render and texture maps.
UPDATE 4: i realize that my cavity and renders from the map was not from the highest subdivision of my sculpt... so i took the highest to not loose any detail and it made a big difference. Maybe you can tell, here are the new renders and a screen grab of my shaded mesh texture. Let me know what you think. I think its a lot nicer and cleaner. Its using a 1024*512 texture atm.
UPDATE 5: Hopefully the last update, i darkened the rocks a little bit and the highlights so that they have a little more contrast and they don't look flat. Let me know how this works. I feel like the rocks have a little more shape, but the color seems to dark now. It works ok i guess. Which one is better?
UPDATE 1: made a low poly after doing some more sculpting and some painting of it. I'll put a pic of the end sculpt soon. Let me know what you guys think.
UPDATE 2: another update on the texture and more color contrast in some areas, also... fixed the AO i had so it doesn't look so round. I think now it has more shape to it. Any thoughts?
UPDATE 3: sculpt render and texture maps.
UPDATE 4: i realize that my cavity and renders from the map was not from the highest subdivision of my sculpt... so i took the highest to not loose any detail and it made a big difference. Maybe you can tell, here are the new renders and a screen grab of my shaded mesh texture. Let me know what you think. I think its a lot nicer and cleaner. Its using a 1024*512 texture atm.
UPDATE 5: Hopefully the last update, i darkened the rocks a little bit and the highlights so that they have a little more contrast and they don't look flat. Let me know how this works. I feel like the rocks have a little more shape, but the color seems to dark now. It works ok i guess. Which one is better?
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