Finally got around to the low poly and textures of this guy. Using a 1024 and the triangle count is around 800. Also... didn't use any photo reference on the actual texture, just color picking some colors and everything else is hand painted and color picked from the bakes.
Making a low poly through topogun really payed off, allowing for a better shape that is consistent with the Sculpt.
Let me know if you guys have any thoughts or feedback.